Left-handed coordinate systemThe default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation. | Right-handed coordinate systemThe default coordinate system in OpenGL(TM) is right-handed: the positive x and y axes point right and up, and the negative z axis points forward. Positive rotation is counterclockwise about the axis of rotation. | |
positive y rotation positive z rotation | positive y rotation positive z rotation |
Tuesday, September 20, 2016
Define: Left- VS. Right-handed Coordinate System. Rotation
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