_______________From opengl.org
Name
glBindBufferBase — bind a buffer object to an indexed buffer target
C Specification
void glBindBufferBase( | GLenum target, |
GLuint index, | |
GLuint buffer) ; |
Parameters
target
- Specify the target of the bind operation.
target
must be one ofGL_ATOMIC_COUNTER_BUFFER
,GL_TRANSFORM_FEEDBACK_BUFFER
,GL_UNIFORM_BUFFER
orGL_SHADER_STORAGE_BUFFER
. index
- Specify the index of the binding point within the array specified by
target
. buffer
- The name of a buffer object to bind to the specified binding point.
Description
glBindBufferBase
binds the buffer object buffer
to the binding point at index index
of the array of targets specified by target
. Each
target
represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBuffer. In addition to binding
buffer
to the indexed buffer binding target,glBindBufferBase
also binds buffer
to the generic buffer binding point specified by target
.Notes
CallingglBindBufferBase
is equivalent to calling glBindBufferRange with offset
zero and size
equal to the size of the buffer.The
GL_ATOMIC_COUNTER_BUFFER
target is available only if the GL version is 4.2 or greater.The
GL_SHADER_STORAGE_BUFFER
target is available only if the GL version is 4.3 or greater._________________From khronos.org
Name
glBindBufferBase — bind a buffer object to an indexed buffer target
C Specification
void glBindBufferBase( | GLenum target, |
GLuint index, | |
GLuint buffer) ; |
Parameters
target
- Specify the target of the bind operation.
target
must be eitherGL_TRANSFORM_FEEDBACK_BUFFER
orGL_UNIFORM_BUFFER
. index
- Specify the index of the binding point within the array specified by
target
. buffer
- The name of a buffer object to bind to the specified binding point.
Description
glBindBufferBase
binds the buffer object buffer
to the binding point at index index
of the array of targets specified by target
. Each target
represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBufferRange. In addition to binding buffer
to the indexed buffer binding target, glBindBufferBase
also binds buffer
to the generic buffer binding point specified by target
.Notes
Calling
glBindBufferBase
binds the entire buffer, even when the size of the buffer is changed after the binding is established. The starting offset is zero, and the amount of data that can be read from or written to the buffer is determined by the size of the bound buffer at the time the binding is used.
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