_______________From opengl.org
Name
glBindBufferBase — bind a buffer object to an indexed buffer target
C Specification
void glBindBufferBase( | GLenum target, |
| GLuint index, | |
GLuint buffer); |
Parameters
target- Specify the target of the bind operation.
targetmust be one ofGL_ATOMIC_COUNTER_BUFFER,GL_TRANSFORM_FEEDBACK_BUFFER,GL_UNIFORM_BUFFERorGL_SHADER_STORAGE_BUFFER. index- Specify the index of the binding point within the array specified by
target. buffer- The name of a buffer object to bind to the specified binding point.
Description
glBindBufferBase binds the buffer object buffer to the binding point at index index of the array of targets specified by target. Each
target represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBuffer. In addition to binding
buffer to the indexed buffer binding target,glBindBufferBase also binds buffer to the generic buffer binding point specified by target.Notes
CallingglBindBufferBase is equivalent to calling glBindBufferRange with offset zero and size equal to the size of the buffer.The
GL_ATOMIC_COUNTER_BUFFER target is available only if the GL version is 4.2 or greater.The
GL_SHADER_STORAGE_BUFFER target is available only if the GL version is 4.3 or greater._________________From khronos.org
Name
glBindBufferBase — bind a buffer object to an indexed buffer target
C Specification
void glBindBufferBase( | GLenum target, |
| GLuint index, | |
GLuint buffer); |
Parameters
target- Specify the target of the bind operation.
targetmust be eitherGL_TRANSFORM_FEEDBACK_BUFFERorGL_UNIFORM_BUFFER. index- Specify the index of the binding point within the array specified by
target. buffer- The name of a buffer object to bind to the specified binding point.
Description
glBindBufferBase binds the buffer object buffer to the binding point at index index of the array of targets specified by target. Each target represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBufferRange. In addition to binding buffer to the indexed buffer binding target, glBindBufferBase also binds buffer to the generic buffer binding point specified by target.Notes
Calling
glBindBufferBase binds the entire buffer, even when the size of the buffer is changed after the binding is established. The starting offset is zero, and the amount of data that can be read from or written to the buffer is determined by the size of the bound buffer at the time the binding is used.
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