Sunday, May 8, 2016

Transformation.Matrix.Construction

[State ]
    TO BE Continued...

[Conception]
    Model Transformation
    Model-View-Matrix
    Projection-Matrix

    Object              -Space
    World               -Space
    Eye/Camera     -Space
    Clipping           -Space
    NDC                 -Space
    Screen              -Space


[ URL ]
    Transform: 
     Transform ModelView:
     Projection Matrix:

[ Contents ]

...
[Overview]
...

...
[Object Coordinates]
...
in order to transform objects to world-space, applying vertex of objects in objects space with transformations such as glRotatef(), glTranslatef(), and glScalef(), then we can get objects vertex in world-space coordinates..

...
[EyeCoordinates]
...
It is yielded by multiplying GL_MODELVIEW matrix and object coordinates. Objects are transformed from object space to eye space using GL_MODELVIEW matrix in OpenGL. GL_MODELVIEW matrix is a combination of Model and View matrices (Mview * Mmodel). Model transform is to convert from object space to world space. And, View transform is to convert from world space to eye space


...
[]
...

...
[]

...

...
[]
...

...
[]

...

...
[]
...

...
[]

No comments:

Post a Comment