TO BE Continued...
[Conception]
Model Transformation
Model-View-Matrix
Projection-Matrix
Object -Space
World -Space
Eye/Camera -Space
Clipping -Space
NDC -Space
Screen -Space
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Transform:
Transform ModelView:
Projection Matrix:
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[Overview]
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[Object Coordinates]
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in order to transform objects to world-space, applying vertex of objects in objects space with transformations such as glRotatef(), glTranslatef(), and glScalef(), then we can get objects vertex in world-space coordinates..
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[EyeCoordinates]
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It is yielded by multiplying GL_MODELVIEW matrix and object coordinates. Objects are transformed from object space to eye space using GL_MODELVIEW matrix in OpenGL. GL_MODELVIEW matrix is a combination of Model and View matrices (). Model transform is to convert from object space to world space. And, View transform is to convert from world space to eye space
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