....
Skinning: Mesh Deformation via Smooth/Rigid Binding of Bones and Skeletons
"Skinning" is the process of binding a skeleton to a single mesh object, and skinning deformation is the process of deforming the mesh as the skeleton is animated or moved. As the skeleton of bones is moved/animated, a matrix associated with the vertices of the mesh causes them to deform in a weighted manner.
....
....
No comments:
Post a Comment