Thursday, August 18, 2016

Define: COLLADA, 3D Animation, Skeletal Hierarchy, Joint, Bone, Skin, Geometry, Model :-)

Source Title   [to be continued....]

Step by Step Skeletal Animation in C++ and OpenGL, Using COLLADA

...

Reading Geometry Data from COLLADA document

<library_geometries>

<geometry>

<mesh>

<source>
    <float_array>
    <NAME_array>
    <technique_common>
        <accessor>
            <param>

_____ 
...


....


....

No comments:

Post a Comment