Source Title [to be continued....]
Step by Step Skeletal Animation in C++ and OpenGL, Using COLLADA
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Reading Geometry Data from COLLADA document
<library_geometries>
<geometry>
<library_geometries>
<geometry>
<mesh>
<source>
<float_array>
<NAME_array>
<technique_common>
<accessor>
<param>
_____
<source>
<float_array>
<NAME_array>
<technique_common>
<accessor>
<param>
_____
...
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