[References]
1. "glPolygonMode, from opengl.org/sdk/docs/man4/.." ...
Name
- glPolygonMode — select a polygon rasterization mode
C Specification
- void glPolygonMode( GLenum face,GLenum mode);
Parameters
face- Specifies the polygons that mode applies to.
- Must be GL_FRONT_AND_BACK for front- and back-facing polygons.
mode
- Specifies how polygons will be rasterized.
- Accepted values are GL_POINT, GL_LINE, and GL_FILL.
- The initial value is GL_FILL for both front- and back-facing polygons.
Description
- glPolygonMode controls the interpretation of polygons for rasterization.
- face describes which polygons mode applies to: both front and back-facing polygons (GL_FRONT_AND_BACK).
- The polygon mode affects only the final rasterization of polygons.
- In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied.
- Three modes are defined and can be specified in mode:
- GL_POINT Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE andGL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
- GL_LINE Boundary edges of the polygon are drawn as line segments. Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
- GL_FILL The interior of the polygon is filled. Polygon attributes such as GL_POLYGON_SMOOTH control the rasterization of the polygon.
Examples
To draw a surface with outlined polygons, call- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
Notes
Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by the GL when it decomposes triangle stips and fans.
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