Cited
http://www.insaneunity.com/blog/tag/cdlod/
In a 3D game, each image is calculated from a scene consisting of triangles.
A graphics card can process and display a fixed number of triangles/ps.
The purpose of the management of LEVEL of DETAIL (or LOD) is to reduce the number of triangles to be processed in order to optimize the display time of each image.
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