Tuesday, September 20, 2016

Define: Left- VS. Right-handed Coordinate System. Rotation

Left-handed coordinate system

The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.

Right-handed coordinate system

The default coordinate system in OpenGL(TM) is right-handed: the positive x and y axes point right and up, and the negative z axis points forward. Positive rotation is counterclockwise about the axis of rotation.
positive x rotation

positive y rotation

positive z rotation
positive x rotation

positive y rotation

positive z rotation

No comments:

Post a Comment